Meld into Nature
(Alteration)(Elemental (All))

Range:  30 yards
Components:  V, S
Duration:  1 round per level
Casting Time:  5
Area of Effect:  The caster
Saving Throw:  None

Using this spell, the caster can meld into his natural surroundings and thus making himself invisible to other creatures. In order to cast the spell there must be a sufficient amount of the appropriate element available: rock or other similar material for the earth priest, a fair-sized fire, a water pool or air for the air priest. Druids can use the element they have major access to and templars can use any element. The elemental material can be as far as 30 yards away from the caster at the time of the casting.
If the caster melds into earth, fire or water, he makes himself totally invisible for the duration of the spell. He can be detected by magical means such as detect invisibility or true seeing, though. If he melds into air, he does not go invisible but rather transforms into an easily detected aerial form (clearly visible outline, blurs surroundings, lifts small items, etc.).
When inside the elemental material, the caster can see, hear and smell everything in range. He can even cast spells, although verbal communication with other beings is not possible. The caster can make any spells cast to appear coming from any point within a 30-yard radius from him, thus avoiding being detected by careful watchers.
The elemental material can be harmed normally, such as chopping rocks to pieces, extinguishing fires or draining water pools. If the caster melds in the air, any attack against the aerial form causes normal damage (remember, it is very easy to detect this form). This spell was designed for the Dark Sun campaign world.

